Invention · Immersive learning · spatial experiences

Experizer

Learning beyond the flat screen.

A platform for building immersive learning and interactive experiences — VR, AR and 360° — without writing code, and delivering them into the learning systems that already track them.

The problem

Some knowledge is better experienced than explained. A procedure, a space, a machine, a situation under pressure: slides describe them, but people need to stand inside them. Building those experiences has usually meant a bespoke 3D project for every module.

The central idea

Make spatial experiences authorable. Subject-matter experts compose scenes, interactions and branching paths; the platform handles delivery across devices and reporting into existing learning systems.

How it works

Authoring
No-code composition of scenes, hotspots, interactions and branching scenarios.
Spatial delivery
One experience across VR headsets, AR, 360° and standard screens.
Learning standards
SCORM and xAPI compatibility, so completions and interactions flow into the learning systems an organisation already runs.

Capabilities

  • VR, AR and 360° experiences
  • No-code experience creation
  • Interactive hotspots and branching scenarios
  • Spatial interfaces
  • SCORM and xAPI compatibility
  • Enterprise learning workflows

Where it operates

Onboarding, safety, equipment and procedural training — anywhere the context of a place or a machine is part of what must be learned.

Engineering considerations

Device diversity is the norm: an experience should degrade gracefully from headset to browser. Learning records belong in the client’s systems, through standards they already use.

Concepts

Spatial computingInteractive learningSimulationLearning-record standardsDevice-independent delivery

Within Equations Work

A proprietary Equations Work platform, and the foundation for our bespoke spatial and simulation work.

learning → experience.

Other inventions

OpenWolfPackKHOWLIntSenAhware

The next equation is unwritten.

The most interesting problems rarely arrive with a specification. Sometimes they begin with an unanswered question. Sometimes with a system that has reached its limits. And sometimes with an idea that has never been engineered before.