The problem
Some knowledge is better experienced than explained. A procedure, a space, a machine, a situation under pressure: slides describe them, but people need to stand inside them. Building those experiences has usually meant a bespoke 3D project for every module.
The central idea
Make spatial experiences authorable. Subject-matter experts compose scenes, interactions and branching paths; the platform handles delivery across devices and reporting into existing learning systems.
How it works
- Authoring
- No-code composition of scenes, hotspots, interactions and branching scenarios.
- Spatial delivery
- One experience across VR headsets, AR, 360° and standard screens.
- Learning standards
- SCORM and xAPI compatibility, so completions and interactions flow into the learning systems an organisation already runs.
Capabilities
- VR, AR and 360° experiences
- No-code experience creation
- Interactive hotspots and branching scenarios
- Spatial interfaces
- SCORM and xAPI compatibility
- Enterprise learning workflows
Where it operates
Onboarding, safety, equipment and procedural training — anywhere the context of a place or a machine is part of what must be learned.
Engineering considerations
Device diversity is the norm: an experience should degrade gracefully from headset to browser. Learning records belong in the client’s systems, through standards they already use.
Concepts
Within Equations Work
A proprietary Equations Work platform, and the foundation for our bespoke spatial and simulation work.
learning → experience.